Week 13 · Day 2 · The Tournament

Finishing Round 1

45-60 minMicro-lesson + gamesRecorded play
Today's goal

Finish the games that ran out of time, post the first standings, and give the class its first taste of a result that is not a win or a loss.

0:00 - 0:12 Micro-lesson: what to do when you are lost

By now several students have lost a game, some badly. Address it directly and early, before it becomes a story they tell themselves.

Some of you lost your first game. Here is something true that took me a long time to learn. Every strong chess player in history has lost more games than you have played. Losing is not a sign that you are bad at chess. It is a sign that you played someone. The only thing I want to know is: can you tell me one thing that went wrong? Because if you can, you already learned something, and that means the game was worth playing.

One-line game review

Have every player who finished a game write a single sentence at the bottom of their scoresheet: "One thing I would do differently." Not a paragraph. One sentence. Collect them. This takes four minutes and it changes how students relate to losing, because it turns a loss into information.

0:12 - 0:24 Finish the unfinished games

Restart the clocks on any games left hanging from last session, with the same time remaining if you noted it. If you did not note it, give each side an equal, generous chunk and let them play on.

If a game truly cannot be finished
  • If one side is clearly and overwhelmingly ahead (a queen up, or about to mate), award the win. Tell both players why, briefly.
  • If the position is roughly level, record it as a draw. Half a point each.
  • Never leave a game unresolved on the standings sheet. An unrecorded result becomes an argument three weeks later.
  • Whatever you decide, decide it out loud, at the board, in front of both players.

Adjudicating a game feels unfair to a teacher who does not play chess. It is not. It is normal, it is what tournament directors do, and being decisive is far kinder than leaving a result in limbo. If you are unsure who is ahead, count the material with the piece values. The player who is up five points or more is winning.

0:24 - end Post the standings, then play

Write the standings on the board where everyone can see. Then, in the same breath, defuse them.

Here are the standings after round one. Look at them once, and then let me tell you what they actually mean, which is almost nothing. There are five more rounds. Nobody at the bottom is out, and nobody at the top is safe. Everyone plays every single round, all the way to the end.

Then pair round two and let anyone who is ready begin. Players who finish early play friendly games.

Point specifically at the draws, if there are any. "These two played a hard game and neither one could win it. Both of them get half a point, and both of them played well. That is a real result, not a failure to win."