A free 18-week curriculum · No chess experience needed

A complete chess curriculum, ready to teach.

Eighteen weeks from the first pawn move to a class tournament, for elementary and middle school. Every lesson is planned minute by minute, so a seasoned club coach can pick it up and teach from it on day one, and a teacher who has never played a game can too. Two sessions a week, forty-five minutes to an hour, thirty-six teaching days.

The design

Every day is ready to teach

Objectives, timed blocks, activities, and interactive boards, all written out. Strong players get a well-built sequence they do not have to invent. New players get scripts they can read aloud.

The approach

Play the game the right way

We never celebrate winning or losing. We celebrate moving the pieces correctly and helping an opponent do the same. Chess becomes a shared practice, not a contest.

Woven in

Growth mindset and math

The pawn, the weakest piece, can become the strongest. That idea runs through everything, alongside real math practice using the value of the pieces.

A note on experience

You do not need to know chess to run this. Every rule is explained the first time it matters, and the Rules & Pieces page is a full cheat sheet. If you already play, the scripts are easy to skip, and the structure, the tournament system, and the interactive boards are the parts that will save you the most time.

How the eighteen weeks are shaped
Phase 1 · Weeks 1–4

Learn the Pieces

Everyone starts as a beginner. One piece at a time, the class builds a full game from nothing, with the teacher learning right alongside the students.

Phase 2 · Weeks 5–8

Notation and Habits

Players learn to read and write chess, then build the habits of strong, thoughtful play. Recording games becomes the backbone of accountability.

Phase 3 · Weeks 9–12

Openings and Endgames

Classic openings and clean endgames give players a real toolbox, plus the chess clock and the announcement everyone waits for.

Phase 4 · Weeks 13–18

The Tournament

Six weeks of tournament play. No one gets sent home; eliminated players keep competing in their own pool, all the way to a best-of-three final.

The curriculum, week by week
Week 1 · Learn the Pieces

Meet the Pawns

The whole class starts here, even the teacher. Pawns only, racing across the board, then the first taste of promotion.

Week 2 · Learn the Pieces

Bishops and Knights

Piece value arrives with the bishop, then the knight breaks the one rule everyone just learned.

Week 3 · Learn the Pieces

Rooks, the King, and a Real Game

The rook joins, the king ties it all together, and players sit down to their first complete game of chess.

Week 4 · Learn the Pieces

Putting It Together

Recap piece values, add a chess math worksheet, and learn the names of the squares and the piece symbols.

Week 5 · Notation and Habits

Reading and Writing Chess

Chess notation: how to record a move, mark a capture, show check and checkmate, and why official games get written down.

Week 6 · Notation and Habits

Notation in Practice

Slow, careful games with both players notating. A micro-lesson on the center and a writing prompt tie learning together.

Week 7 · Notation and Habits

Habits of Strong Play

Develop your pieces, keep your king safe, and start seeing threats. One focused idea per day, then play.

Week 8 · Notation and Habits

Checkmate Patterns

What checkmate actually looks like, plus how to avoid the fastest traps. The teacher begins playing each learner.

Week 9 · Openings and Endgames

Openings

Opening principles made concrete through three classic openings the whole class can recognize and try.

Week 10 · Openings and Endgames

Ending the Game

How games actually finish: the easy two-rook ladder first, then king and queen, then king and rook.

Week 11 · Openings and Endgames

The Endgame Toolbox

Pawn promotion races, the rule of the square, and opposition. Small ideas that decide close games.

Week 12 · Openings and Endgames

Clocks and the Road to the Tournament

How a chess clock works, practice with timed games, and the announcement of the class tournament.

Week 13 · The Tournament

Tournament, Round 1

The tournament begins. Short micro-lesson or activity, then rated, notated games for everyone.

Week 14 · The Tournament

Tournament, Round 2

Play continues. Every game is recorded; eliminated players keep playing in their own pool.

Week 15 · The Tournament

Tournament, Round 3

The field narrows. A micro-lesson on converting a winning position, then more games.

Week 16 · The Tournament

Tournament, Round 4

Semifinal push. Review a famous short game together, then play.

Week 17 · The Tournament

Semifinals

The last games before the final two are set. Everyone still at a board, still recording.

Week 18 · The Tournament

The Final

A best-of-three between the top two players, with the rest of the class as an engaged audience and support crew.